← All articles
COMBAT
Might, damage, and the arithmetic of a bad trade
Combat is simultaneous. Most misplays are subtraction done in the wrong order.
I
Ines R.
Reader
11 Jun 2026 · 1 min read
Both sides deal Might at once. Nothing waits its turn, nothing gets to see the result first, and a unit that dies still dealt its damage.
Say the numbers out loud
Two numbers each way, out loud, before anything moves. Half of the "wait, does mine die?" arguments never happen.
#combat