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COMBAT

Might, damage, and the arithmetic of a bad trade

Combat is simultaneous. Most misplays are subtraction done in the wrong order.

I Ines R. Reader 11 Jun 2026 · 1 min read

Both sides deal Might at once. Nothing waits its turn, nothing gets to see the result first, and a unit that dies still dealt its damage.

Say the numbers out loud

Two numbers each way, out loud, before anything moves. Half of the "wait, does mine die?" arguments never happen.

#combat

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